So I'm taking a computer graphics course in openGL right now, and for the first lab we are to among other things implement three line drawing routines. First off a normal DDA algorithm, that's easy..
PRO Tired of ads? Read GameDev.net ad-free and help keep the community independent with GameDev Pro — $3/month. While making a roguelike game, procedural generation have to be quick and yet intriguing ...
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