Rachael (she/her) has been in love with all things video games for more years than she cares to remember. Her previous roles include being a staff writer, senior editor, and also the head of culture ...
Our guides can help you to find the right path to the games industry job of your dreams. You can read our other in-depth guides on how to get a job in the games industry on this page, covering various ...
While also balancing story and environment in plausible worlds. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Ubisoft Toronto level design ...
Star Wars Jedi: Fallen Order was a Metroidvania at the very base level. Across each of the game's planets, players would often run into some kind of obstacle that blocked their path forward. This ...
Free-form level design in FPS titles like Neon White encourages non-linear exploration and player agency. Neon White focuses on speed and movement over typical shooter gameplay, using unique cards for ...
One of the things I love about the Artcraft series is how it covers an aspect of World of Warcraft that's critically important and yet often overlooked, namely the look of the game. This week, ...
A level designer at Raven Software has put together an architectural project based on Minecraft. Justin Negrete, a Senior Level Designer at Raven Software, a studio best known for collaborating on the ...
When Miles Tost moved from The Witcher 3 to Cyberpunk 2077 in 2016, he soon realized that he was dealing with a unique challenge. Despite both being RPGs, the two “couldn’t be more different,” with CD ...
A famous quote in the tech world is "nobody will ever need more than 640kB of RAM." Obviously we've blasted through that amount of RAM with cell phones and even embedded devices having much more than ...