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Already, we have VR for our ears via spatial audio, which pretty much every VR headset supports. Just hearing a noise in one ear louder than in the other, providing a directional sense, can ...
And bringing VR to theme parks is only natural. Theme parks are the closest thing we have to the world's fairs of times past: Showcases for new technologies, often years before they reach the home.
Companies and industries have been exploring new uses for VR—uses that hold the promise to provide immersive simulations and revolutionize the user experience.
Virtuix, the company behind the Omni VR treadmill, launched a crowd-based investment campaign in 2020 to fund Virtuix Omni One, an at-home VR locomotion device targeted at enthusiasts. Previously ...
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