The findings come from a major, yearlong “premortem” conducted by the Brookings Institution’s Center for Universal Education.
For most people, solving a problem is the reward—the relief of being done, the achievement of having figured it out.
Serious games harness the power of gaming to tackle real-world problems. Here are some examples aimed at three of the biggest ...
Among high school students and adults, girls and women are much more likely to use traditional, step-by-step algorithms to ...
A new report warns that AI poses a serious threat to children's cognitive development and emotional well-being.
A little transparency goes a long way. At the end of the day, the only AI that really sticks is the kind that’s guided by ...
At some of the country’s most sought-after senior living communities, the problem is no longer attracting residents — it’s ...
Most of the games prosecutors allege were fixed were at the low- and mid-major levels, where players aren't making much money ...
The Phase I/IIa trial is a multinational, multicenter study designed to evaluate the safety, tolerability, pharmacokinetics, and preliminary efficacy of CMND-100 in patients with moderate to severe ...
Math teacher Emma Chiappetta uses a three-round exercise to help students not only recognize their errors, but also generate ...
She talked about “school process evidence” (what adults are doing) and “perception evidence” (how students experience it). In ...
Learn about soft paper reports, which indicate unreliable information or discredited authors. Discover examples, impacts, and the importance of verification.