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  1. Doom modding resource sources - Doomworld

    Apr 11, 2025 · Doom modding resource sources By Sonikkumania, Friday at 02:12 PM in Doom General Discussion

  2. ID24 - a new feature set standard - Doom Editing Help - Doomworld

    Aug 10, 2024 · Very concerned about this. I don't think you can make a standard that is simultaneously good for the Doom modding community and that "ensures the future …

  3. Doom Eternal Mod Support Added - Doomworld

    Aug 8, 2024 · I don't think Doom Eternal is going to be even close to Doom II in terms of mapping. Rage had it's own modding support, which nobody remembers and SnapMap was slightly …

  4. Cacowards 2025 Mentionation Thread - WAD Discussion

    Dec 16, 2024 · Hey all! This thread is the place to mention cool projects for the 2025 Cacowards. This includes anything released from about mid-November 2024 through mid-November 2025. …

  5. Forums - Doomworld

    Gameplay Mods Post your weapons, visual mods, mutators, or any other non-map wads here 16277 posts

  6. Good Mods - Doom General Discussion - Doomworld

    Sep 14, 2023 · For me, the best mod in terms of quality and quantity of content, preserving the aesthetics of Doom itself and sufficiently developed balance (given the amount of new and …

  7. how can i change the playersize? - Editing Questions - Doomworld

    Apr 25, 2025 · i am a newbie to the doom modding softwares/code, but im very interested in this stuff, i did not find any useful(for a newbie)-information abt how to chance the playersize, and i …

  8. Archiving DOOM Mods: Modular Gameplay Mods Thread

    Mar 11, 2025 · Recently, I was thinking about DOOM vids I used to watch and I remembered this genre of vids where people would try to make DOOM into some other genre of game. Pretty …

  9. Where to Start Making a Mod? - Doom General Discussion

    May 8, 2025 · This should be a helpful starting point for modding GZDoom via ZScript. Then, you may find this link useful after getting accustomed to ZScript. Note this is if you’re aiming for a …

  10. The Roots of Doom Mapping: An Evolution of Level Design …

    As we worked on 25 Years of Doom, we tossed around all kinds of ideas for historical articles: a history of gameplay modding, histories of specific mapping styles, histories of memes. There …